In cognitive research, metaphors have been shown to help us imagine complex, abstract, or invisible ideas, concepts, or emotions. Contributors to this book argue that metaphors occur not only in language, but in audio visual media well. This is all the more evident in entertainment media, which strategically qsellq their products by addressing their viewersa immediate, reflexive understanding through pictures, sounds, and language. This volume applies cognitive metaphor theory (CMT) to film, television, and video games in order to analyze the embodied aesthetics and meanings of those moving images.2008. Braid. [Xbox 360 et.al.]. Microsoft Game Studios. Bogost, Ian. 2005. aFrame and Metaphor in Political Games. ... [Windows; PlayStation3; PlayStation 4; Xbox 360; Xbox One]. ... aSIMULATION 101: Simulation versus Representation.
Title | : | Embodied Metaphors in Film, Television, and Video Games |
Author | : | Kathrin Fahlenbrach |
Publisher | : | Routledge - 2015-10-05 |
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